For Deus Ex 1, I found many options for Lens Flare, which while overused in most games, can be used to create a legitimately realistic imitation of sunglare with a full choice on which colors are emitted. I've barely scratched the surface of what the newest version is capable of. Contrast when used with LumaSharpen allows you to add fake detail even to Vanilla textures by sharpening fine detail and contrasting flat colors to create false depth. LiftGammaGain is a wonderful tool for color rebalances, plus you can darken shadows in a similar fashion to using the Levels effect albeit with less of its added contrast. However, for your build, my go-to effects are LiftGammaGain, Contrast, and LumaSharpen so you don't even have to even use the effects other people rely on. I remember specifically a very cool looking Depth of Field effect I tested that looks fantastic, but in cinematics I can't control what it focuses on, so it's not quite viable for full-time gameplay. Also, our conversation unjumbled a latent memory of testing TSL with the most recent version (The in-game version) of Reshade, so iirc, it does work. Honestly, I used an old Mass Effect 2 preset and tweaked the settings. Nothing like what you guys have been showing the thread.īut I guess, I better hunt down the latest FX and Reshade first I was probably using that old of a version, yeah. But the effects are still waaaaay to strong. Mmm looks like I have a very old version.
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